package net.danielthompson.danray.lights;

import net.danielthompson.danray.shading.Material;
import net.danielthompson.danray.shapes.Drawable;
import net.danielthompson.danray.shapes.Sphere;
import net.danielthompson.danray.states.IntersectionState;
import net.danielthompson.danray.structures.BoundingBox;
import net.danielthompson.danray.structures.Point;
import net.danielthompson.danray.structures.Vector;

/**
 * Created by daniel on 3/8/14.
 */
public class SphereLight extends Sphere implements Radiatable {

   public Point getPointVisibleFrom(Point point) {

      return null;
   }

   @Override
   public Point getLocation() {
      return null;
   }

   @Override
   public double getLumens() {
      return 0;
   }
}
